Skip Group
(Alteration)

Range:  60 feet
Components:  V, S
Duration:  Special
Casting Time:  1 round
Area of Effect:  One person per level
Saving Throw:  None

This spell is an advanced version of skip self (q.v.). The caster can skip a number of people equal to his level for a number of rounds equal to the factorial of his level plus 10 (a 7th-level wizard, for example, can skip a group forward 7+6+5+4+3+2+1+10=38 rounds). All of the subjects must be willing, and within 60 foot radius of the caster. Any non-living object the group is wearing or holding at the time of the casting is skipped with them, excluding powerful magic items such as artifacts and relics. Unwilling subjects are not affected by this spell. If desired, the caster can place recipients of this spell at points in the future before the spell's duration has expired, even placing different people at different times, although, if he includes himself in the spell, he must state this intent at the time of casting. The experience of time skipping is disorienting for non-warpwizards; these characters must make a saving throw versus spell (at +2) or be dazed for 1d3 rounds. During this time, no offensive action may be taken, Armour Class is increased by 2, and all saving throws are made at -1.

